crunch
Semi-physical model of a crunch sound.
It is one of the PhISEM percussion opcodes. PhISEM (Physically Informed Stochastic Event Modeling) is an algorithmic approach for simulating collisions of multiple independent sound producing objects.
Syntax
Initialization
iamp -- Amplitude of output. Note: As these instruments are stochastic, this is only a approximation.
idettack -- period of time over which all sound is stopped
inum (optional) -- The number of beads, teeth, bells, timbrels, etc. If zero, the default value is 7.
idamp (optional) -- the damping factor, as part of this equation:
The default damping_amount is 0.99806 which means that the default value of idamp is 0.03. The maximum damping_amount is 1.0 (no damping). This means the maximum value for idamp is 1.0.
The recommended range for idamp is usually below 75% of the maximum value.
imaxshake (optional) -- amount of energy to add back into the system. The value should be in range 0 to 1.
Examples
Here is an example of the crunch opcode. It uses the file crunch.csd.
See Also
Credits
Author: Perry Cook, part of the PhOLIES (Physically-Oriented Library of Imitated Environmental Sounds)
Adapted by John ffitch
University of Bath, Codemist Ltd.
Bath, UK
New in Csound version 4.07
Added notes by Rasmus Ekman on May 2002.