deltap
Taps a delay line at variable offset times.
Syntax
kdlt -- specifies the tapped delay time in seconds. Each can range from 1 control period to the full delay time of the read/write pair; however, since there is no internal check for adherence to this range, the user is wholly responsible. Each argument can be a constant, a variable, or a time-varying signal.
deltap extracts sound by reading the stored samples directly.
This opcode can tap into a delayr/delayw pair, extracting delayed audio from the idlt seconds of stored sound. There can be any number of deltap and/or deltapi units between a read/write pair. Each receives an audio tap with no change of original amplitude.
This opcode can provide multiple delay taps for arbitrary delay path and feedback networks. They can deliver either constant-time or time-varying taps, and are useful for building chorus effects, harmonizers, and Doppler shifts. Constant-time delay taps (and some slowly changing ones) do not need interpolated readout; they are well served by deltap. Medium-paced or fast varying dlt's, however, will need the extra services of deltapi.
delayr/delayw pairs may be interleaved. To associate a delay tap unit with a specific delayr unit, it not only has to be located between that delayr and the appropriate delayw unit, but must also precede any following delayr units. See Example 2. (This feature added in Csound version 3.57 by Jens Groh and John ffitch).
N.B. k-rate delay times are not internally interpolated, but rather lay down stepped time-shifts of audio samples; this will be found quite adequate for slowly changing tap times. For medium to fast-paced changes, however, one should provide a higher resolution audio-rate timeshift as input.
Examples
deltap example #1 |
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| asource buzz 1, 440, 20, 1
atime linseg 1, p3/2,.01, p3/2,1 ; trace a distance in secs
ampfac = 1/atime/atime ; and calc an amp factor
adump delayr 1 ; set maximum distance
amove deltapi atime ; move sound source past
delayw asource ; the listener
out amove * ampfac
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deltap example #2 |
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| ainput1 = .....
ainput2 = .....
kdlyt1 = .....
kdlyt2 = .....
;Read delayed signal, first delayr instance:
adump delayr 4.0
adly1 deltap kdlyt1 ; associated with first delayr instance
;Read delayed signal, second delayr instance:
adump delayr 4.0
adly2 deltap kdlyt2 ; associated with second delayr instance
;Do some cross-coupled manipulation:
afdbk1 = 0.7 * adly1 + 0.7 * adly2 + ainput1
afdbk2 = -0.7 * adly1 + 0.7 * adly2 + ainput2
;Feed back signal, associated with first delayr instance:
delayw afdbk1
;Feed back signal, associated with second delayr instance:
delayw afdbk2
outs adly1, adly2
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Here is yet another example of the deltap opcode. It uses the file deltap.csd.
Example of the deltap opcode. |
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| <CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac ;;;RT audio out
;-iadc ;;;uncomment -iadc if RT audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o deltap.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>
sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1
gasig init 0
gidel = 1 ;delay time in seconds
instr 1
ain pluck .7, 440, 1000, 0, 1
outs ain, ain
vincr gasig, ain ;send to global delay
endin
instr 2
ifeedback = p4
abuf2 delayr gidel
adelL deltap .4 ;first tap (on left channel)
adelM deltap 1 ;second tap (on middle channel)
delayw gasig + (adelL * ifeedback)
abuf3 delayr gidel
kdel line 1, p3, .01 ;vary delay time
adelR deltap .65 * kdel ;one pitch changing tap (on the right chn.)
delayw gasig + (adelR * ifeedback)
;make a mix of all deayed signals
outs adelL + adelM, adelR + adelM
clear gasig
endin
</CsInstruments>
<CsScore>
i 1 0 1
i 1 3 1
i 2 0 3 0 ;no feedback
i 2 3 8 .8 ;lots of feedback
e
</CsScore>
</CsoundSynthesizer>
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See also
Delay