xyscale
2D linear interpolation.
Plugin opcode in emugens.
2D linear interpolation between 4 points at (0,0), (1,0), (0,1),
(1,1)
Syntax
kout xyscale kx, ky, k00, k10, k01, k11
kx, ky -- Coordinates to evaluate the interpolation. Value between 0-1, where:
k00 -- Value of point at coord (x=0, y=0)
k10 -- Value of point at coord (x=1, y=0)
k01 -- Value of point at coord (x=0, y=1)
k11 -- Value of point at coord (x=1, y=1)
Given 4 values placed at the corners of a square, find the interpolated value at point (x, y), where x and y are defined between 0-1.
Examples
Here is an example of the xyscale opcode. It uses the file xyscale.csd.
Example of the xyscale opcode. |
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| <CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac ;;;RT audio out
;-iadc ;;;uncomment -iadc if RT audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o xyscale.wav -W ;;; for file output any platform
; By Stefano Cucchi 2020
</CsOptions>
<CsInstruments>
sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1
instr 1
; In the instr 1 using f1 and f2 you reach the 4 corners (values)
k00 = p4
k10 = p5
k01 = p6
k11 = p7
kx oscil 1, p8, p9
ky oscil 1, p10, p11
kout1 xyscale kx, ky, k00, k10, k01, k11
kout2 xyscale kx, ky, k00*3/2, k10*4/3, k01*5/4, k11*6/5
a1 buzz 0.2, kout1, 8, 3
a2 buzz 0.2, kout2, 4, 3
outs a1, a2
endin
instr 2
; In the instr 2 setting the first value to 0 or 1 (p8 & p9) you can start from the corner (value) you want
k00 = p4
k10 = p5
k01 = p6
k11 = p7
kx randomh 0, 1, 2, 2, p8 ; p8 is the X starting value
ky randomh 0, 1, 2, 2, p9 ; p9 is the Y starting value
kout1 xyscale kx, ky, k00, k10, k01, k11
kout2 xyscale kx, ky, k00*3/2, k10*4/3, k01*5/4, k11*6/5
a1 buzz 0.2, kout1, 8, 3
a2 buzz 0.2, kout2, 4, 3
outs a1, a2
endin
</CsInstruments>
<CsScore>
f1 0 1024 -7 0 400 0 100 1 400 1 124 0
f2 0 1024 -7 0 200 0 100 1 400 1 100 0 224 1
f3 0 1024 10 1
i1 0 10 300 400 500 600 0.3 1 0.2 2
i2 10 10 300 410 520 630 0 0
e
</CsScore>
</CsoundSynthesizer>
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Here is another example of the xyscale opcode. It uses the file xyscale-FLTK.csd.
Advanced example of the xyscale opcode. |
---|
| <CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
; Audio out Audio in No messages
-odac -iadc -d ;;;RT audio I/O
</CsOptions>
<CsInstruments>
ksmps=128
nchnls=2
giwidth = 400
giheight = 300
FLpanel "FLmouse", giwidth, giheight, 10, 10
FLpanelEnd
FLrun
0dbfs = 1
instr 1
; We define four chords for bottom-left, bottom-right, top-left and top-right
; Use the mouse to interpolate between them
ibl[] fillarray ntom:i("4C"), ntom:i("4Eb"), ntom:i("4G")
itl[] fillarray ntom:i("4E"), ntom:i("4G#"), ntom:i("4B")
ibr[] fillarray ntom:i("4G"), ntom:i("4A"), ntom:i("4B")
itr[] fillarray ntom:i("4Eb"), ntom:i("4Eb+"), ntom:i("4F")
kmousex, kmousey, kb1, kb2, kb3 FLmouse 2
kx = limit(kmousex/giwidth, 0, 1)
ky = 1 - limit(kmousey/giheight, 0, 1)
printf "x: %f y: %f \n", changed(kx, ky), kx, ky
iamp = 0.1
a0 oscili iamp, mtof(xyscale(kx, ky, ibl[0], itl[0], ibr[0], itr[0]))
a1 oscili iamp, mtof(xyscale(kx, ky, ibl[1], itl[1], ibr[1], itr[1]))
a2 oscili iamp, mtof(xyscale(kx, ky, ibl[2], itl[2], ibr[2], itr[2]))
aout = sum(a0, a1, a2)
outs aout, aout
endin
</CsInstruments>
<CsScore>
i 1 0 120
</CsScore>
</CsoundSynthesizer>
|
See also
Linear and Exponential Generators
Credits
By: Eduardo Moguillansky 2017